
//Damage types you can have
#define DMG_GENERIC					0
#define DMG_CRUSH						(1 << 0)
#define DMG_BULLET					(1 << 1)
#define DMG_SLASH						(1 << 2)
#define DMG_BURN						(1 << 3)
#define DMG_VEHICLE					(1 << 4)
#define DMG_FALL						(1 << 5)
#define DMG_BLAST						(1 << 6)
#define DMG_CLUB						(1 << 7)
#define DMG_SHOCK						(1 << 8)
#define DMG_SONIC						(1 << 9)
#define DMG_ENERGYBEAM				(1 << 10)
#define DMG_PREVENT_PHYSICS_FORCE	(1 << 11)
#define DMG_NEVERGIB					(1 << 12)
#define DMG_ALWAYSGIB				(1 << 13)
#define DMG_DROWN						(1 << 14)
#define DMG_TIMEBASED				(DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_ACID | DMG_SLOWBURN)
#define DMG_PARALYZE					(1 << 15)
#define DMG_NERVEGAS					(1 << 16)
#define DMG_POISON					(1 << 17)
#define DMG_RADIATION				(1 << 18)
#define DMG_DROWNRECOVER			(1 << 19)
#define DMG_ACID						(1 << 20)
#define DMG_SLOWBURN					(1 << 21)
#define DMG_REMOVENORAGDOLL		(1 << 22)
#define DMG_PHYSGUN					(1 << 23)
#define DMG_PLASMA					(1 << 24)
#define DMG_AIRBOAT					(1 << 25)
#define DMG_DISSOLVE					(1 << 26)
#define DMG_BLAST_SURFACE			(1 << 27)
#define DMG_DIRECT					(1 << 28)
#define DMG_BUCKSHOT					(1 << 29)
